using Unity.VisualScripting;
using UnityGameFramework.Runtime;

namespace LS.VisualScripting
{
    [UnitCategory("Lancer Studio/DataNode")]
    public abstract class DataNodeUnit: GFComponentUnit<DataNodeComponent>
    {
        [DoNotSerialize]
        public override DataNodeComponent Target
        {
            get
            {
                return LSEntry.DataNode;
            }
        }
    }
}